May. 31st, 2008

summercomfort: (Default)
Last night was a BADASS game night! We met at Jono's and played 4-person Tigris and Euphrates. It's an awesome board game!

Let's look at my aforementioned "ideal game play for Sushu" list:
- easy to learn
Yes! I've discovered that I like playing resource games because they're generally easier to learn than moving all these different troops around, and each turn takes like 15 minutes and other people are really bored. In this game, each turn has only 2 actions, and fights are resolved not by a second set of troops or whatever, but by the same resources that you're fighting over. Straightforward!
- flexible in time spent
There's a set end time of "when the tiles run out", which last night took 2.5 hours, which is decent game time. And if we want a shorter game, it's totally feasible to cut the # of tiles in half or some such.
- more using of existing worlds/characters and less creating of new worlds/characters. (Whether in-game or out)
It's a resource game, so I didn't have to create an "Urn" Dynasty, or an "Arrow" dynasty. When I played Dune, I felt pressured to act my role of the Bene Gesserit and be crafty and stuff, and that was no fun. Here, I could interact with an existing board landscape with existing tiles.
- allows me to be myself
Yay! See above. Another example is when I was playing the Global Warming Game, I felt weird pretending to be a Tiger Country or a 3rd World Country or whatnot.
- many changing alliances that also allow for fun interactions between players
Even though each turn has only 2 actions, you can use one action to pick a fight, and not necessarily involving you, but perhaps profiting you. It's cool because it might get the waiting players involved in a fight that they don't want. It also means that with each turn, the potential for drastic change to the board is so high that the waiting players can't run themselves ragged trying to plan ahead. This also means lots of interactions between players!
- The process of the game is unique to the players and can be re-told and shared with relish to someone who wasn't there.
Um... not so much, but that's generally true of board games. But I did learn that my brother is a crafty one when it comes to board games.

Also, I LOVE the way resources are handled on Tigris and Euphrates-- you don't get resource points for maintaining land, you get it for putting down land. Of course, if you maintain land, then there's a higher chance of winning in a fight. But it was pretty awesome when my initial kingdom was destroyed, I was like, "hey! I still have 3 points! I don't have to give it up!" The resource tiles are just so multi-functional it's awesome. :DDD

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