summercomfort (
summercomfort) wrote2013-01-27 09:20 pm
Having the time and space to move forward
This Saturday I finally sent off my houseguest of 3 weeks. It was great just to have the house to ourselves again, and I was also finally finding mental space to be creative again. So I was pretty productive -- I wrote a layout for the Squanto comic that I'm pretty satisfied with, and also wrote the script for Act 1. I wrote another post to Assassins Pursuit, a play-by-post Martial Arts RPG that I'm doing with Chris and a bunch of other folks. I also finished up some art that I was doing for Legends of Hanyu.
Writing has been hard. Writing a story, especially. Some realizations:
- I naturally think of stories in a visual way, so for I have to keep reminding myself when writing for Assassins Pursuit that I can't just be conveying my mental image, and that I have to be expressing myself with just words.
- Playing PTA has really been helpful in thinking about story. I have a tendency to approach the story as from solely a character development perspective, but thinking about the overall story from a PTA Producer (GM) perspective made me ask questions like, "What is the primary conflict of the scene?" "If the conflict of this scene is a given, then why have it at all?" "What interesting NPCs would help bring out the character's issues?"
- I need to just be okay with failure. It's not the perfect story by any means, so the question to ask myself isn't "Is this the story I want to tell?" but rather "Is this story good enough to be worth my time?" and "Am I still learning something from this process?" Currently the answer is yes.
Writing has been hard. Writing a story, especially. Some realizations:
- I naturally think of stories in a visual way, so for I have to keep reminding myself when writing for Assassins Pursuit that I can't just be conveying my mental image, and that I have to be expressing myself with just words.
- Playing PTA has really been helpful in thinking about story. I have a tendency to approach the story as from solely a character development perspective, but thinking about the overall story from a PTA Producer (GM) perspective made me ask questions like, "What is the primary conflict of the scene?" "If the conflict of this scene is a given, then why have it at all?" "What interesting NPCs would help bring out the character's issues?"
- I need to just be okay with failure. It's not the perfect story by any means, so the question to ask myself isn't "Is this the story I want to tell?" but rather "Is this story good enough to be worth my time?" and "Am I still learning something from this process?" Currently the answer is yes.
