summercomfort (
summercomfort) wrote2004-03-09 09:21 pm
(no subject)
Tufts, my old house, can be quite weird in a cute geeky sort of way. Example: Email sent to the listhost in response to another email treatise.
First, let it be said that there is a certain humor in not responding to Story's e-mail. Given the humor check function, which is obviously functioning, this response must get through at the instance of its completion, seeing as the humor check will prevent a lack of response.
To build upon (and argure against) the unquestionable truths of Story, I bring to the forum a very interesting recent discovery. In Halo, "you are master of any weapon" (Halo, Bungie Entertainment, Back Cover). This statement, being on the thing which brings Halo to the hands of its players, is true. Let's examine its possible meanings.
Part 1: The Quote
Segment A, "you are":
In addressing this first segment of the quote in question, it is quite obvious that "you" refers to the readers of the quote. Thus, "you
are" imposes a state of being exclusive to Halo which is an ontological necessity in assessing being, that is, disregarding the phenomenology of the Da Sein. If one wishes to challenge the notion that the Da Sein cannot be considered in this light, one will certainly fail. For Halo is life. Therefore, in being in Halo we are also Being. Phenomenology, if here invoked, would necessarily incorporate its very essence into its definition. While this, in a sense, is its definition, it would henceforth lose all relevance to theargument, and become lost in a sea of self-contemplation.
The "you are" opens up a continuum of being exclusive to Halo through to Being in life. The states described in Halo simultaneously describe Being.
Segment B, "master":
In being in Halo and in Being, "you are master". Of what, we are not yet concerned. Fundamental to mastery is the concept of control. In this, we see that skills cannot be thought of as ontological entities, but rather as abilities. Although the arguments of Story are true, he was wrong in distinguishing between skills and abilities. He imagined that in order to address the issue at hand, it was necessary to embrace skills in their skill-hood. However, considering the above opposition to phenomenology as well as the mastery of the Halo player, skills are abilities. The doctrine of control mandates the embodiment of skill within the Halo player. In the Halo-world (and not Halo, which is life), the Halo player is as the Da Sein.
Segment C, "of any weapon":
Being as the Da Sein, the Halo player is the agent for the entire Halo-world. Thus, the control said player has is over any of the components of the Halo-world. It should also be stated that the Halo player is therefore master of all weapons. However, in being master, he also has the choice to limit such mastery. Thus, the Halo player is master of any weapon. He controls each weapon, and in controlling, may also utilize skills. Thus, in the condition of mastery of the rocket launcher, "Rocket-Launcher Skills" exist. The fact that other "... Skills" exist is purely a matter of semantics.
Part 2: Extensions
But we must ask, does mastery undermine its own power? Is it and its subsequent components, those of the Halo-world, made meaningless in their own being? If the Halo player is master of the Halo-world and the properties therein, the world does not have any agency by which to highlight the mastery of its creator. It is meaningless.
Yet, not so. For in having ultimate ability, mastery, one also has the ability to forfiet control. Thus, there exists a binary flux, wherein the Halo player is master of and mastered by his Halo-world. Skills (abilities) therefore have meaning in the sense that they can be molded by forces outside their creator. They still have no phenomenal skill-hood, but can exist in a state of non-being with reference to their originator.
Part 3: Interactions
Here we investigate the meaning of mastery in the Halo-world and the Halo player when multiple be-ers of such are involved in a seemingly identical Halo-world, that is, engaged in multiplayer combat (evolved). Seeing as said players have the ability to lose ability, one may have skill where the other may not. This must be true, as existing in a singular Halo-world mandates the existence of singular abilities (but can have multiple Halo players). If mastery is had by both players, the game cannot end, it cannot be: two separate Halo-worlds are. The game progresses, time exists, when one player decides to forfeit his ability. If one player is killed by the other via a rocket launcher, "Rocket-
Launcher Skills" were utilized by the killer, forfeited by the killed. If one player has the pistol, the other the plasma rifle, and the plasma rifle wins, the victory is made real by the forfeit of "Pistol Skills". Victory is more a responsibility of the loser than it is of the winner.
That's it for now.
First, let it be said that there is a certain humor in not responding to Story's e-mail. Given the humor check function, which is obviously functioning, this response must get through at the instance of its completion, seeing as the humor check will prevent a lack of response.
To build upon (and argure against) the unquestionable truths of Story, I bring to the forum a very interesting recent discovery. In Halo, "you are master of any weapon" (Halo, Bungie Entertainment, Back Cover). This statement, being on the thing which brings Halo to the hands of its players, is true. Let's examine its possible meanings.
Part 1: The Quote
Segment A, "you are":
In addressing this first segment of the quote in question, it is quite obvious that "you" refers to the readers of the quote. Thus, "you
are" imposes a state of being exclusive to Halo which is an ontological necessity in assessing being, that is, disregarding the phenomenology of the Da Sein. If one wishes to challenge the notion that the Da Sein cannot be considered in this light, one will certainly fail. For Halo is life. Therefore, in being in Halo we are also Being. Phenomenology, if here invoked, would necessarily incorporate its very essence into its definition. While this, in a sense, is its definition, it would henceforth lose all relevance to theargument, and become lost in a sea of self-contemplation.
The "you are" opens up a continuum of being exclusive to Halo through to Being in life. The states described in Halo simultaneously describe Being.
Segment B, "master":
In being in Halo and in Being, "you are master". Of what, we are not yet concerned. Fundamental to mastery is the concept of control. In this, we see that skills cannot be thought of as ontological entities, but rather as abilities. Although the arguments of Story are true, he was wrong in distinguishing between skills and abilities. He imagined that in order to address the issue at hand, it was necessary to embrace skills in their skill-hood. However, considering the above opposition to phenomenology as well as the mastery of the Halo player, skills are abilities. The doctrine of control mandates the embodiment of skill within the Halo player. In the Halo-world (and not Halo, which is life), the Halo player is as the Da Sein.
Segment C, "of any weapon":
Being as the Da Sein, the Halo player is the agent for the entire Halo-world. Thus, the control said player has is over any of the components of the Halo-world. It should also be stated that the Halo player is therefore master of all weapons. However, in being master, he also has the choice to limit such mastery. Thus, the Halo player is master of any weapon. He controls each weapon, and in controlling, may also utilize skills. Thus, in the condition of mastery of the rocket launcher, "Rocket-Launcher Skills" exist. The fact that other "... Skills" exist is purely a matter of semantics.
Part 2: Extensions
But we must ask, does mastery undermine its own power? Is it and its subsequent components, those of the Halo-world, made meaningless in their own being? If the Halo player is master of the Halo-world and the properties therein, the world does not have any agency by which to highlight the mastery of its creator. It is meaningless.
Yet, not so. For in having ultimate ability, mastery, one also has the ability to forfiet control. Thus, there exists a binary flux, wherein the Halo player is master of and mastered by his Halo-world. Skills (abilities) therefore have meaning in the sense that they can be molded by forces outside their creator. They still have no phenomenal skill-hood, but can exist in a state of non-being with reference to their originator.
Part 3: Interactions
Here we investigate the meaning of mastery in the Halo-world and the Halo player when multiple be-ers of such are involved in a seemingly identical Halo-world, that is, engaged in multiplayer combat (evolved). Seeing as said players have the ability to lose ability, one may have skill where the other may not. This must be true, as existing in a singular Halo-world mandates the existence of singular abilities (but can have multiple Halo players). If mastery is had by both players, the game cannot end, it cannot be: two separate Halo-worlds are. The game progresses, time exists, when one player decides to forfeit his ability. If one player is killed by the other via a rocket launcher, "Rocket-
Launcher Skills" were utilized by the killer, forfeited by the killed. If one player has the pistol, the other the plasma rifle, and the plasma rifle wins, the victory is made real by the forfeit of "Pistol Skills". Victory is more a responsibility of the loser than it is of the winner.
That's it for now.
